Fan Art as a Research Population

My students and I have been looking at stereotypes in video games. The problem I see is that there are two sources of images for these games. There are advertisements and screenshots from the games. Both sources are ephemeral and may not replicate the gaming experience.   We were discussing a different source of images […]

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The New Normal

We may no longer be willing to go back to pre-COVID relationships to our media, education, and work. It is time to think about the need for change based on willingness to use new media skills.

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